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New ORKS CODEX Will WAAAGH! You Apart | 40k 11th Review
WAAAGH? https://discord.gg/2dX5JqfNQ6
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We've ducked and weaved through all of the end of 10th updates, the 11th edition previews and launch, and have firmly landed in codex territory. The Orks are up first. What. A. Book!
11th edition has brought many new changes to how armies are created. Picking and choosing from multiple smaller detachments allows you to really carve out your own playstyle on the Warhammer 40,000 tabletop. Orks, an absolute staple of the game since its inception, has options coming out the whazoo.
With new datasheets in Nazdreg, and the Big Mek Dakkarig, to a whopping 15 of those detachments, all elements of Orks receive love in a way not really seen for some time. Want to run Grots, Bosses, and Planes? Sure. Beast Snagga's, Meks, and Bikes? Go ahead!
We have absolutely adored going through this book and cannot wait for the next codex. Let us know how you enjoy both the Orks Codex and our review!
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TIMESTAMPS
00:00 Intro: 11th Editions' First Codex
06:57 Army Rules - the WAAGH! and Riled Up
16:08 Orks at a glance; their identity on the tabletop
18:48 The Core Datasheets: Boyz, Nobz, and the Warboss